
This means users with Power Erasure, Power Nullification, and Power Absorption can still affect the user's ability.
The user isn't immune or have any resistance to the effects of other supernatural powers and they are vulnerable towards things that can kill or injured a normal person. This ability may be completely useless for those who doesn't have any combat experiences/skills or any other superpowers for them to fight, and would only be effiecient for information collecting, plotting plans, and deceiving/manipulating other. (This may not apply to some users who are able to wipe out there own save points or return to previous ones) reloading to a point such as falling straight into lava always leading to inevitable death. If the user saved in a situation where they would inevitably die and would be unable to escape it would result in a infinite death loop. Reload may only take effect if the user performs a certain action, such as dying or falling asleep. User may not be able to control or change the save point. Pointless to use against users of Temporal Erasure as they can permanently erase all points in time that were saved. Users may not be able to change the future because of Destiny Assignment and/or Destiny Chosen. In some cases, this could cause a Butterfly Effect even if the user stays on roughly the same timeline. Users of Spatial-Temporal Lock, Omnilock, or Temporal Protection will know time was reset but may not stop the user. Time can only be reloaded on the saved point, not a second sooner or later. May have a limit for how long time can be saved to return to. Unlike Chronoskimming, the point in time a person travels back to is specific or predetermined and the power only affects the user. However in online video games, you can respawn but the player doesn't get to load a specific point in time and the power is more the ability to respawn than to save and load. Just like in a video game, this power gives its user the unique ability to simply "come back and try again" after death as such, death is a concept that's unimportant to the user. In practical terms, it could be considered a highly accurate foreknowledge of the future. For everyone else, the time between saving and the moment the user decided to return simply didn't happen, as such only the user would keep the memories of what happened. User can "save" the current moment in time and "reload" (or go back to) that point.