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Gamesalad vs stencyl
Gamesalad vs stencyl











  1. #GAMESALAD VS STENCYL FULL#
  2. #GAMESALAD VS STENCYL PRO#

A designer has a particular story or experience they wish to convey, and a player has a particular history with a game that can be retold and shared. When they start to understand the systems, they gain agency–the ability to make decisions and affect change. When a player explores these systems, they make meaning from the relationship that emerges out of their actions with the possibility space of the game systems. Games are made up of systems of rules or constraints and particular goals. I would share the project if I could figure out either where Stencyl saved it or how Save-As works! Since Flash is pretty much just Flash no matter what browser, it only has one result, which I've compared to Construct 2's 2D renderer only (again, not including WebGL).Games are about two things: agency and empathy. Stencyl have announced plans to support HTML5, but there's no sign of it yet. Still, powered by Flixel, it makes an interesting comparison to HTML5 performance. Stencyl currently exports to Flash, which was shaken by Adobe's recent announcement to abandon Mobile Flash in favour of HTML5 tools.

#GAMESALAD VS STENCYL PRO#

Considering the Gamesalad Pro subscription is $500 a year, perhaps their users should consider a $500 Windows laptop and a $32 early-adopter license for Construct 2 - both one-off costs! Stencyl Since the average WebGL result for GameSalad is just 830, Construct 2's WebGL rendering on average is about 14x faster. Construct 2's 2D rendering on average is about 3.8x faster. IE9's 2D renderer is on-par with Chrome 15's WebGL rendering, and Firefox 8 only manages a few hundred objects.

gamesalad vs stencyl

So how does it do?ĭespite seeming to support WebGL, Gamesalad appear to have been unable to take advantage of any of its performance benefits. So the test is on their arcade here, hopefully they won't remove it! (That might set a bad precedent!) GameSalad appears to support WebGL since it appears to log the renderer being used to the browser console, and Firefox and Chrome log WebGL, and IE9 logs Canvas 2D, like you'd expect. GameSalad don't appear to let you upload your HTML5 game where you want - it can only be on their arcade, so we can't upload it to our server. Considering Construct 2 only runs on Windows this may remove it as an option for many Construct 2 users, but they recently released a HTML5 export option anyway, and since HTML5 games also run on Windows we thought it would be interesting to measure to see how well their games perform. We won't embarrass them by comparing their result to our WebGL renderer! GameSalad Its average result for the three browsers is 2483, which is about 38% slower than Construct 2's average 2D renderer performance. GameMaker:HTML5 does not yet appear to support WebGL, so all these results are for the slower Canvas 2D renderer. On Firefox the FPS meter seemed to get stuck at 60 even when it was obviously running at a crawl, so we ran the test a couple of times to get the figure.

gamesalad vs stencyl

On average WebGL is 2.8x faster, and some gains for individual browsers were even bigger. IE9 does not support WebGL so our WebGL measurements will average the results from just Firefox 8 and Chrome 15.īelow are the averaged results for Construct 2 from the last entry, for both the Canvas 2D renderer and the WebGL renderer.

#GAMESALAD VS STENCYL FULL#

If you want the full low-down, be sure to read the last entry! To simplify the results, we'll measure the results in the top three browsers (Internet Explorer 9, Firefox 8 and Chrome 15) and take an average of the three. Here's the Canvas 2D test made in Construct 2, and there's also the WebGL-accelerated version.

gamesalad vs stencyl

To summarise the results in the last post: we've made a test creates as many sprites on-screen as possible before the framerate drops to 30fps. As a follow up, we've adapted the test to run in some different tools to measure their performance - and we've found Construct 2 is easily the fastest out there. In our last blog post we analysed Construct 2's HTML5 performance.













Gamesalad vs stencyl